WebAug 18, 2024 · 1 Answer Sorted by: 2 You can iterate through that folder and try to get the ones that have that attribute by using an if statement and putting them in an array. local selectedBlocks = {} for _, block in ipairs (folder:GetChildren ()) do if block:GetAttribute ("Selected") ~= nil then table.insert (selectedBlocks, block) end end Share WebEnhance your Roblox experience! it is so good it has so good features but there are 1 thing i want and 1 thing I want to be better the first thing is a website have all information about the extension like ropro and rogold because when I installed it for the first time it was hard to me to know it is features second I like the redesign for the profile and the group and the game …
Block Tycoon Wiki Fandom
WebApr 11, 2024 · 0:01 / 0:23 [FREE ITEM] How to get the GOLD STACK O' CASH Roblox adi. 1.73K subscribers Subscribe No views 1 minute ago In this video I'll be showing you how to get the Gold Stack O' … Web1 comment. Best. Add a Comment. haydenw360 • 6 yr. ago. stack them. no. can just list it once? use third party extensions to auto list items such as steam inventory helper. brayshaw commentator
devforum.roblox.com
WebAug 26, 2024 · 2 Answers Sorted by: 0 It could simply be that your product hasn't been configured properly. Looking at the documentation for Developer Products, have you marked the product as "For Sale"? Click the Item for Sale toggle switch to make the pass available to players. Share Improve this answer Follow answered Aug 26, 2024 at 20:10 Kylaaa 5,934 … WebEnsure that your accessory follows Studio's Custom Mesh Requirements and any applicable Layered Clothing and Marketplace requirements. Import into Studio - Import the custom mesh or model into Studio using the 3D Importer. Test and Create - Use the Accessory Fitting Tool to test and convert your imported model into an Accessory. WebApr 4, 2024 · put a script in the ServerScriptService. type this into the server script: game.ReplicatedStorage.DropItems.OnServerEvent:Connect (function (plr,Char) local items = plr.BackPack:GetChildren () number = 1 repeat items [number].Parent = … brayshaw constructions