WebJul 3, 2015 · What is desirable is when editing a clip inside the editor and you have set a freecam angle, you could display the x, y and z co-ordinates of its position, perhaps with … Web-- Set camera as active/inactive. -- @module native -- @submodule cam -- @see SET_CAM_ACTIVE -- @usage void SET_CAM_ACTIVE (Cam cam, BOOL active); -- @param cam Cam -- @param active BOOL -- @return …
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WebJun 5, 2024 · Show Coords and Heading (Updated 23/09) simple, scripting, position, useful. sadboilogan September 17, 2024, 2:58pm 1. Simple script to show you coords and heading for making resources. Nothing special, … WebJul 15, 2024 · Custom markers. Set custom marks on the map while using the camera for whatever you need. This also get sent to everyone in the vehicle. Camera position. On … high point north ocean city md
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WebMay 20, 2024 · If we would convert to Lua it would look something like this:" local lockHorizontal = false local lockVertical = false Citizen.CreateThread (function () while true do if lockHorizontal then local heading = GetGameplayCamRelativeHeading () SetGameplayCamRelativeHeading (heading) end if lockVertical then local pitch = … WebSep 6, 2024 · I think the only way around that is to create a camera matching the gameplay camera coords and rotation and set it to your desired rotation angles, attach it to the player, and set it as active. Something like this would tilt the camera 30 degrees on the y axis. local gameCamRot = GetGameplayCamRot (0) local cam = CreateCamWithParams … WebJan 7, 2024 · SetEntityHeading (ped1, ped2) then ped 1 gonna heading to ped2. Havoc May 12, 2024, 9:19am #4. There isn’t a native for that, you would have to write your own function…. It’d look something like. function setEntityHeadingFromEntity ( ent1, ent2 ) local heading = GetEntityHeading (ent1) SetEntityHeading ( ent2, heading ) end. high point north carolina to greensboro nc